Opportunity-Seeking Teams
some incomplete work in progress notes for designing/organising creative workshops
- The scale of our current global predicament cannot be summarised as a simple problem.
- Some have described it as a wicked problem or, even, a super-wicked problem.
- This suggests that a traditional question framing (e.g. problem-defining) approach would not work
- This approach is not designed to solve specific, known, or local problems
- It is intended to help teams/communities/organisations to flourish and survive
So How Does Our Approach Work?
- It helps organisations/individuals to enhance their resilience and liveliness
- It helps organisations/individuals to adapt better to a changing world
- It helps them to enhance team creativity (within, and across their organisation)
- This will alert them to unnoticed opportunities for change & adaptation to their environment
Known Limitations
- Our approach is not meant to uphold fairness and democracy
- Our approach is not meant to achieve political consensus
- Our approach is not meant to find winners and losers
- Our approach is not meant to create a proof that something is true
- Our approach is not meant to create a proof that something works
- Our approach is not meant to flatter the ego of individuals
- Our approach is intended to create POTENTIALLY USEFUL OPPORTUNITIES
Team Design
Ideal teams are likely to be small and flat-structured, with a high size-to-diversity ratio
- This means they usually consist of complimentary and heterogeneous elements__
- To help to enhance the creative and mutually supportive culture within metadesign communities
- They
- Some thinkers claim that all creativity comes from (re-)combining different entities.
- E.g. bisociation
NOTE TAKING
- It is useful to keep verbatim notes of ideas when spoken.
- When we rely on memory along, ideas can be lost, overlooked, forgotten or misinterpreted.
- E.g. they may lack the nuanced understanding or bigger context behind them.
- By working in small teams, these tendencies can be applied in a positive and opportunistic way.
- By designing appropriate observer roles we can amplify and/or augment the ideas put forward.
- E.g. in a meeting of 4 people, each participant can expect 3 versions of their idea as feedback.
- This may show her/him that s/he failed to communicate as intended.
- And/or it may help him/her to clarify the original idea in her/his own mind.
- And/or the feedback may inspire modified version/s that are (more) useful in their own right.
- And/or it may produce laughter or innovative ideas (c.f. bisociation).
A Possible 'Quartet' Format
- Session format would seek to assign (equal?) focus on each of 4 concerns:
4 Recording Modes
- The 4 Headings are designed to be memorable and adaptable.
- Like the
- 4 notation channels are open simultaneously and synchronised on the timeline of the meeting.
- Any note taker can switch from one channel mode to another
- In theory, there could be just 1 or 2 note takers, although 4 would be better.
The 4H Quartet
- HEAD
- When in the Head mode, an observer is likely to ask answer-seeking questions and
- HAND
- When in the Hand mode, an observer is more likely to ask practical, outcome-seeking questions
- In previous workshops we employed observers who were trained to use Rudolf Laban's dance notation to record body language.
- HEART
- HANDLER
- When in the Humour role, an observer may ask opportunity-seeking questions
- Finding, noticing, calculating for designing miracles may need an understanding of Relational Mathematics
- It also calls for attuning oneself to Luck
- The Wise Fool Tool reminds us that knowledge/experience can blind you to new experiences
- Some elements within a team need to be Radically Open to seemingly impossible events.
- Some team members have a higher Ambiguity Tolerance than others.
A Journey Format
A Possible 'Quartet' Format
- Session format would seek to assign (equal?) focus on each of 4 concerns:
- Each session might follow an iterating series of stages (e.g. the 'hero' journey has 3 or 4 stages)
- Some thinking around a possible session format:
- Begin with framing the area we are dealing with (head)
- Ideas, models, frameworks currently used to address those (hand)
- Sharing, stories, connecting on the topic (heart)
- Learnings from Metadesign perspective (humour)
Meetings
- The mathematics of holarchic teams, a shows us that ahigher level of responsibility falls upon each individual.
- In the era of the current pandemic, most meetings would usually be held online.
- Their purpose would normally serve one or both of the following purposes:
- Instructional - to update newcomers, or outsiders with existing metadesign tools and methods
- Generative - to develop existing tools and methods, also to introduce or come up with new ideas.
- Generative Meetings will normally comprise a minimum of 4 and a maximum 12 active participants