TUFF Climate Workshop Planning Meeting 2
20th July 2018 in Hexagon Room
PRESENT: John Wood | Haoda Li | Yilin Liu | Tristan Baliliag | Eliana Vargas | Gauthier Roussilhe | Kutay Kizilkaya | Isabella asiimwe | Jinyoung Lee | GUESTS: Anna Prior of The Unity of Faiths Foundation & James Prior, CIO of @AirPortr_UK
See a list of all TUFF Climate Change Workshops in 2018 and an overview of the aims of the workshops
N.B. the following lecture slide notes may not make complete sense by themselves
You know that...
unfortunately it's business as usual..._
this is how Wikipedia sees climate change:
why does everyone think technology will save us?
politicians use the least effective tools for change...
design is more direct...but the profession is fragmented
it can be useful to merge and re-imagine conventional disciplines
loosely speaking, traditional design uses a top-down approach
how might politicians expect designers to ease climate change?
is this what politicians mean by climate change 'technology'?
loss of biodiversity is a factor in the climate change scenarios....
journalists have given us a dumbed-down version of what's happening
e.g. methane and other gases may be more important than CO2
what did Albert Einstein really mean?
the word 'paradigm' is important for designers
it comes from an Ancient Greek word used in marketing
Plato's generation believed that the 'real' was (today's term) the 'virtual'
since then we adapted and expanded its meaning
is it useful to think of the design industry / norms / habits as a whole?
what stops us from changing the whole system?
4. think of useful design skills that could be harnessed for addressing climate change
humans like to follow the pathways they already know
why did the word 'cynic' have an opposite meaning 2k years ago?
we behave like sheep and we don't question our assumptions
by 'thinking outside the box' we can create more synergies
Bill Dunster created building standards (including car hire / local money system)
vested interests often support one another (directly, or indirectly)
should we blame the education system for a collective failure to see what is going on?
realistically, designers cannot expect to moralise, or to criticise people
WHAT IS A LAWN? language (metaphors & grammar) shapes our thinking)
how might we regain some of the lost meaning of a LAWN?
some believe that our thinking patterns were shaped by conditions that no longer exist
Governments use the least effective ways to change systems
do we need to re-think/challenge/revise the way that designers work?
how might we summarise 'design' and how it works?
Aristotle's concept of design lasted into the 20th century...
if possible, we should design teams that are small and self-managing
this would probably mean that each player would need to have complementary skills?
our Metadesigners approach informed our practical work
just a thought...could our teams function like living systems?
Check out the BOOKLIST