Tool no.93 - The Walk & Talk experience
- When planning the Pines Calyx workshops of 2008 two sessions or 'shared experiences' had to get the participants quickly up to speed
- 1. on the idea of currency and
- 2. on the environment of Pines Calyx.
- These sessions were given at the same time and repeated so that team 1 and team 2 did them in succession.
- The idea emerged as a tool within the m21 team.
- To steer groups towards a collective experience.
- To encourage a collective experience at a practical level - experiencing the environment (walk) & quickly understanding important concepts (talk).
- Requires other tools to develop this one tool no. 52. Collective story-telling
- Very useful and important.
- This tool was tested as a way of getting as a team participants to focus on a task in a more embodied way.
- This tool can only work in tandem with other tools - this is not a stand-alone tool.
- It is flexible and can be reconfigured to a variety of different contexts.
- What would my client actually have to do in order to make this work? (e.g. list of instructions)
- A specialist or specialists in the area or areas that is/are to be worked on by the developing team is/are brought in. i.e. at Pines Calyx the theme was currency, but also sustainability as well as flexible creative solutions to problems (thinking outside the box) and playfulness.
- Added to this there was a general metaphor of 'seeding' and 'growth' that peppered the whole event.
- It is best on the walk and talk to have more than one specialist.
- The talk given by the specialist should be extremely informal.
- The team can ask questions throughout the talk.
- See report on our synchronicity experiment conducted Friday 13th August, 2010.
- See our Pocket Synchronicity tool
- Also our Tool number 52. Collective story-telling.
- What other m21 tools have a family resemblance, or similar purpose?
- More recent cognitive research (see Kline, Poggensee & Ferris, 2014) supports our 'walk & talk' approach.
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